This article takes a deep road in to the subject matter behind different video games. What happens when people take a controversial topic and turn it in to a video game? How could that affect an individual psychologically? This type of game is something that needs to be considered for the future of gaming.
With the RPG Maker 2000, Danny Ledonne created one of the most controversial, yet thought provoking, games of all time. The game was called Super Columbine Massacre RPG!. Now i know this may sound like an extremely sick and twisted thing to do, but a lot of people didn't look at it that way. Before that there were films and books made about the tragedy but not a video game. Something that could force the viewer to play the role of the shooters on that tragic day. "The media tried to play the shooters off as inhuman monsters after the shooting, but the game proves one thing better than anything else: they were human." Why hasn't an idea like this been explored before? The article states that most people play video games just for the guts and the glory, not the experience of a true story that wasn't even close to fun. For example: every single WW1 or WW2 game ever made. It makes you think...how could something be so fun, when it wasn't fun at all.
This brings up the topic of war and its future in the gaming world as well as our own. The article brings up two games, Metal Gear Solid 4 and Army of Two, both being examples of games showing the growth of PMC's, or Private Military Companies, in our world. In Metal Gear Solid 4, these PMC's are the enemy, and a threat to the United States. In Army of Two, the main characters are contractors associated with the PMC's, who go about their lives killing for money. These two games attempt to foreshadow into a world where war rules all.
I thought this article did a great job of showing the possibilities of the future of video games. An industry that is exponentially growing, and one that I think is very important to our world. We'll see what happens.